new:
- added a new setting in ia_gui.yml to avoid showing blank crafting GUI if no recipe is registered
- added "enabled" attribute to the font_image settings
- now /ia categories are ordered based on the name
fixes:
- show the LibsDisguises warning only if legacy custom mobs are found in your namespaces
- json compression now removes also tabs characters, use /iazip to compress your pack even more
- fixed MythicMobs not registering for some reason
- optimized blocks placement code
- recoded WorldPopulator feature to create move vanilla-like ore veins
- fixed animated Optifine armors frames duration
- fixed duplication glitch with furnitures
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1597
- fixed BlockPhysicsEvent error
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1682
- fixed unbreakable items being broken by `multiple_break` action
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1674
- fixed replace_near_blocks radius logic
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1668
- fixed Armor appears during an emote when switching hotbar slot
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1658
- fixed `fix-show-attack-and-damage-as-lore` not working correctly
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1664
- fixed creative bug middleclick on furnitures
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1657
- fixed trees make tridents disappear
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1654
- fixed player skins not applied to Citizen NPCs on the first /iaentity command execution
- fixed Citizens compatibility issues
- fixed BeautyQuests hologram text on npc head missing
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1604
- added nametag on Citizens NPCs
- fixed search GUI not returning some items
- renamed from KEEP_CURRENT_SKIN to CITIZENS_SKIN
- fixed Citizens losing skin if KEEP_CURRENT_SKIN is called on an already reskinned NPC
- fixed Anvil repair cost logic
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1651
- fixed Anvil losing items if more than enough are put to repair an item