This release adds lots of performance improvements and fixes a few bugs
- Previously, signs used to update at a fixed interval. While this made things a lot easier, it caused chunks that included signs to be loaded unnecessarily. Signs now will only update when necessary.
- Apparently data was being saved synchronously. Data is now 100% asynchronous.
- SpleefX will now leverage the great performance improvements in PaperSpigot. If the server uses PaperSpigot, teleporting will be asynchronous. This should make things smoother, especially in 1.15+ servers.
- Fixed game statistics incorrectly appearing as 0.
- Improved the performance of certain functionalities in the plugin, such as scoreboards.
- Added GameMode option to spectator settings. Although it's highly recommended users do not play with it, it'll be there nonetheless.
- Added /spleefx debugplayer <player> to debug players. This should help debug certain cases where players seem to be bugged.
- Added SnowballSettings to all extensions. It's possible to tweak these settings everywhere now, and are no longer restricted to spleef.
- More!