All file saving and writing is now 100% async and all PUUIDs methods now support being used in async ways all while giving performance a massive boost.
Bumped APIVersion to V2. No methods were removed, however the ability to use Mojang to fetch UUIDs has now been removed and marked as deprecated.
Fixed player files bypassing the 60s update cooldown when joining.
Added a "command not found" message when using commands instead of just showing nothing.
Completely overhauled the debug statistics to reflect the new async system.
Fixed PUUIDs updates being cancelled when large background tasks were present. Now they will simply be queued for later.
Made many more methods async and off of the main thread to boost performance.
Removed the System.yml file from the PUUIDs folder, as it's not needed anymore.
Used condition statements where needed instead of adding redundant true/false methods.
Improved overall performance & various bug fixes and optimizations.