• Display Shops | A New Approach To Player Shops • icon

• Display Shops | A New Approach To Player Shops • -----

Create immersive simplistic shops with animations, efficient transaction handling, and much more!



⍟ 1.3.7 (Major Update) ⍟
This update is pretty big with internal changes. Of course, please report any issues that occur!

Bug Fixes

  • Fixed an issue causing chat interactions to be canceled and/or not function correctly.
  • Fixed an issue where distance calculation between a player and a shop would cause some displays to vanish until updated through re-logging or another method.
  • Fixed an issue where display hiding methods would cause a weird flickering effect with a result of a vanishing display.
  • Fixed an issue where some placeholders would be skipped and not replaced correctly.
  • Fixed an issue where unloaded chunks would break the shop loading tasks. These will normally just be skipped if nothing can be done.
  • Fixed a price regulation issue when it comes to edit-menu buttons. Each button now uses the correct prices and works as intended.
  • Fixed an issue where packets would be skipped in worlds that the plugin thinks don't exist.
Changes
  • Changed the used Vault JAR to 1.7.2 and implemented many soft dependencies including CMI for better support.
  • Distance calculation between players and shops is now integer-based and is pretty snappy so no issue will occur when hiding and re-generating displays.
  • Implemented a new feature that only allows the hologram portion to be seen when the player is directly looking at it from a configurable distance. Compared to the snapshot, the glass and item will always be shown to give a nice clean effect.
  • Implemented a full pricing system for edit menu buttons.
  • Updated some GUI buttons for both the edit and transaction menu to give a cleaner and more informal look.
  • Modified some default values in the latest configuration.
  • Re-worked display functionality. The API now allows the user to show and hide the displays while also defining if the item, glass, or holograms are even displayed.
  • Some exceptions that occur will now state the shop ID at which it occurred for better debugging.
  • Shops can no longer be created at a location that has water or lava directly above its base-block. This feature is still experimental; however, just make sure your offset for the used base-block types is in that safe spot of one block above for safety from vanilla physics.
  • Shops displays can no longer be messed with in terms of lava buckets, pistons, or any other weird visual glitches under the same category.
  • Lava buckets, in particular, are unable to be used in a 3 block radius of a shop just for the safety of wood materials without firing extra events.
----------, Dec 14, 2019
Resource Information
Author:
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Total Downloads: 848
First Release: Aug 15, 2019
Last Update: Jan 20, 2024
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All-Time Rating:
51 ratings
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