OnDamageEvent:
removePlayerInvisibility: false
removeMobInvisibility: false
whitelist:
#If enabled only specific events will remove the invisibility
enable: false
#If whiteListMode is true only the events in the list will remove the player invisibility
#else will works like a blacklist
whiteListMode: true
list:
- void
BeforeDamage:
returnsInvisible: false
timeInTicks: 60
removePassedTime: false