Universes 2.0, The BIGGEST Update Yet!
Hello all and welcome! At long last, it's time for an update. After two long months of work, I bring you Universes 2.0. There are a lot of changes and new features, so I encourage you to watch the video I created to go along with this. I am bad at making my videos short, so you may want to watch it in parts, but it gives important information on how to use the new kits system, Universe Nethers, and the long awaited PER WORLD INVENTORIES! Yep, you heard right! That's a thing now!
INCREDIBLY IMPORTANT
NOTE ABOUT PER WORLD INVS:
There may very well still be some bugs in the transition between versions, so I encourage all server owners to have their players store all their items in chests before per world inventories is turned on or modified. This will ensure no items are lost.
So, how about a brief overview?
Squashed Bugs:
- Setting a new spawn point no longer causes the teleport command or respawning to to send players to 0, 0, 0 (aka the void)
- respawnWorld actually takes players to the designated respawn world for the world they're in when they die (I am still working on making this feature optional)
- Usage is no longer displayed when users without permission to /universesoverride run the command. They are instead adequately told they do not have permission.
- Mob spawn flags no longer reset on restarting or reloading.
New Features:
- using /uo or /um without any of the required arguments will now open a GUI to change settings more quickly
- Per World Inventories! Worlds can be grouped and share the same inventories (save-inventory-on-death is meant to be used if game rule keepInventory is set to true. Keep that in mind.)
- Per World Stats! These can be grouped as well. Hearts, food points, and XP will be different for each world like inventories
- Universe Nethers is an add-on plugin that won't run without Universes installed. With each generated overworld, it will generate a nether, if enabled, and any portals in the created overworld will go to that nether. (Do to a small oversight, it is currently impossible to use the universe nethers without Universes auto-generating a nether world on creation of an overworld. The generated nether can, however, be safely deleted. Nether portals will simply become useless in that world)
Anyway, here's the video. Please do watch: