What is hopefully the last update before the big 2.0 update, squashing a few remaining bugs mainly with the config editor and implementing a long awaited custom enchantment event. Just a heads up, the next update is a huge one so be prepared to wait a while. Enjoy!
Notes:
Added the "armorequip" custom enchantment event, activating when a piece of armor is equipped in the inventory and deactivating when it is unequipped - The recipient of its effects is the player who equipped the armor - Armor must be equipped inside the inventory GUI and will not activate if equipped otherwise - Compatible with the following functions: potion
Added a module editor to enable/disable modules in "/aw config"
"More Weapons" editor in "/aw config" now refreshes when loadout is saved - Closing and reopening the menu was tedious so the process has been simplified by updating its contents upon saving
Disable weapons/machines by setting their cost to a negative value
Nerfed "Butcher" enchantment - Starts with +0.5 damage at tier I with an additional +0.25 damage per level - The previous damage values were far too overpowered when combined with Sharpness
Fixed clicking on a Diamond Sword in 'Weapons Editor" redirecting back to main config menu
Fix config editor options not being cancellable - I goofed up and put this block of code inside another with conflicting conditions preventing it from running but it should be back now
Fixed an error when killing an entity with your bare fist