AdvancedWeapons - Custom Enchantments icon

AdvancedWeapons - Custom Enchantments -----

Conquer enemies with custom enchanted gear and powerful magical items.



Improvements + BlockBreak
AdvancedWeapons 1.4.4
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This minor update brings many fixes and improvements, as well as a new custom enchantment function. Expect more weapons, custom enchantments, and machines in the coming updates.

Notes:
  • Implemented the "blockbreak" custom enchantment event
    - Triggers when a block is broken
  • Added exclusive "fortune" function for "blockbreak"
    - Drops more than the normal amount of blocks
    - Toggle "dropatblock" to drop the blocks at the broken block or at the player's location
  • Fixed a few compatibility issues with older versions
  • Fixed all hoppers being disabled when an AutoMiner is active
  • Disabled all permissions by default
    - Give players the "advancedweapons.player" permission node for basic commands
  • Added a config option to change Dust lore
    - Set under "dust-item" in "config.yml"
    - Old Dust converts to the new lore when you deposit it with "/dust"
  • Fixed the "/aw config" menu breaking when exiting the custom weapons menu
  • Fixed Machines purchasing more than intended
  • Added an option to change the insufficient Dust message
    - Set under "insufficient-dust-msg" in "config.yml"
  • Added an insufficient Dust message to "/machines"
  • Players hidden through "/hidden" now save on reload
    - Moved "/hidden" lists to "playerconfig.yml"
  • Added "customweapons.yml" settings to the "/aw config" all config menu
Config:

For a blockbreak custom enchantment, config.yml now follows this format:
* = optional

Code (Text):
enchant:
  rush-i: //name of enchantment
    name: §eRush I //name of enchantment
    lore: //description of enchantment
      - §7Gives you a quick rush of speed.
      - §7Speed I - 4s
    chance: 10 //chance of activation
    cost: 4 //dust cost
    dimension*: //what dimensions it can be used in (NORMAL, NETHER, THE_END)
      - NORMAL
    msg*: true //enable/disable a message
    chatmsg*: "Hey" //what the message is
    type: weapon //what it can be applied to (weapon, tool, armor)
    events: //what triggers it (interact, attackother, attackself, defendother, defendself, blockbreak)
      - blockbreak
    function: fortune //what it does (potion, explosion, fortune)
    blocks: //blocks that trigger the event
      - IRON_ORE
      - OBSIDIAN
    amount: 2 //the amount of extra blocks dropped
    thresholdself*: 8 //activates below this much of the player's health /20
    thresholdother*: 8 //activates below this much of the other person involved's health /20
 
----------, Nov 13, 2020
Resource Information
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Total Downloads: 76,197
First Release: May 27, 2019
Last Update: Aug 20, 2022
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All-Time Rating:
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