AdvancedWeapons - Custom Enchantments icon

AdvancedWeapons - Custom Enchantments -----

Conquer enemies with custom enchanted gear and powerful magical items.



1.15 Support + Enchantments
AdvancedWeapons 1.3.1
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A minor update, bringing support for 1.15 versions, adding more options for custom enchantments, and making a few other tweaks.

Notes:
  • Added support up to 1.15.2
  • Allowed customizable potion effect level
    - Check out the "amplifier" line in the config notes below
  • Allowed customizable potion effect duration
    - Check out the "duration" line in the config notes below
  • Fixed defend attribute not functioning properly
  • Allowed console to use "/dust give"
  • Balanced "Tolerance" custom enchantment
    - Gives resistance when the user has 40% or less of their total health
  • Added "Ice Chunk" weapon
    - Inflicts the target with slowness for 2 seconds when hit
    - Costs 4 dust for a stack of 6
  • '&' can now be used as a colour code in config
  • - The line must be surrounded with ' '
  • Regenerates completely deleted config files on "/advancedweapons reload"
  • Fixed some custom enchantments having incorrect descriptions
  • Stacked amount of dust trade item
    - For example a price of 2 gold ingots would show a stack of 2 in the "/dust" menu
  • Made "/advancedweapons enchants" more compact
    - Now shows a line with the lowest and highest level of the enchantment instead of a line for each level
Config:

Each custom enchantment in config.yml now follows this format:
* = optional
Code (Text):
enchant:
  rush-i: //name of enchantment
    name: §eRush I //name of enchantment
    lore: //description of enchantment
      - §7Gives you a quick rush of speed.
      - §7Speed I - 4s
    chance: 10 //chance of activation
    cost: 2 //dust cost
    dimension*: //what dimensions can it be used in (NORMAL, NETHER, THE_END)
      - NORMAL
    msg*: true //enable/disable a message
    chatmsg*: "Hey" //what the message is
    type: weapon //what it can be applied to (weapon, tool, armor)
    events: //what triggers it (interact, attackother, attackself, defendother, defendself)
      - interact
    function: potion //what it does (potion, damage)
    effects: //what effect it gives (potion effect or damage amount)
      - SPEED
    duration: 6 //time in seconds
    amplifier: 0 //potion level (0=level 1, 1= level 2, etc.)
    thresholdself*: 8 //activates below this much of the player's health /20
    thresholdother*: 8 //activates below this much of the other person involved's health /20
Add this to the "weapon" section
Code (Text):
  ice-chunk:
    msg: true
    cost: 4
----------, Mar 26, 2020
Resource Information
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Total Downloads: 76,201
First Release: May 27, 2019
Last Update: Aug 20, 2022
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All-Time Rating:
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