+ Blocks class
+ #isStairs(Block block) - returns whether the Block block is stairs or not
+ #isSlab(Block block) - returns whether the Block block is slab or not
+ #isFence(Block block) - returns whether the Block block is a fence or not
+ #isPlate(Block block) - returns whether the Block block is a plate or not
* CorePlayer
+ #getYaw() - returns the yaw of the player (from it's location)
+ #getPitch() - returns the pitch of the player (from it's location)
+ #getDirection() - returns the Vector direction of the player (from it's location)
+ #getPlayerFacing() - returns the facing direction as enum FacingType.* (where * could be NORTH, SOUTH, EAST, WEST, north, south, east, west).
+ #getBlockBehindPlayer() - returns the block behind of the player
+ #getBlockBehindPlayerGround() - returns the block behind the player under his feet
+ #getBlockInFrontOfPlayer() - returns the block in front of the player
+ #getBlockInFrontOfPlayerGround() - returns the block in front of the player under his feet
* renamed #getBlockUnder() to #getBlockUnderPlayer()
* renamed #getBlockAbove() to #getBlockAbovePlayer()