A configurable 'logout' duration for when one of the players logs out
The configurable 'finish' (and new 'logout') values can be removed from the configuration to continue the current timer (instead of setting it to a new length of time)
Fixed the following bugs/issues:
On some occasions, multiple messages would be sent to a player when they're no longer in combat
Living entities (other than players) cannot be hit within regions, even if the 'mobs' value is false