Change Log 1.5.5
- /epidemic reload now reloads all data
- Bug fixes for penicillin use and drinking relief potions
- Added custom drink support
The custom drink support is based on the name of the potion being consumed.
For example, if you had a drink with the name Coffee and your config set up as below, it would restore 10 points to thirst bar. If you had Lemonade, it would return 30, and display a message telling you it was refreshing.
To enable custom drink support, please add something similar to your config file (with your own values, obviously)
Code (YAML):
# ==================================================================================
# Custom Drinks <start>
# ==================================================================================
# Custom drinks allow you to use other plugins that create custom drinks in
# Epidemic, and have those drinks control the amount of thirst each drink
# returns. This is based ONLY on the name of the drink without any color codes
# applied.
# ==================================================================================
# custom_drinks should be defined only once, and all drinks nested under it
custom_drinks
:
# Each drink needs a unique identifier, it really doesn't matter what you call it
# so long as it is unique and does not include spaces/special characters
coffee
:
# Name is the display name that will be checked
name
:
"Coffee"
# Amount is the amount the thirst bar will be modified
amount
: 10
# Message will display a message to the player when they drink it, if blank
# no message will be sent. Message can include color codes
message
:
""
milk:
name
:
"Milk"
amount
: 1
message
:
"Not very refreshing.."
lemonade:
name
:
"Lemonade"
amount
: 30
message
:
"That was very refreshing"
NOTE: Epidemic is NOT yet supported for 1.16 - It should work without issue, but is not supported. Still doing some testing, but I'd expect to release the 1.16-ready version later this week.