Change Log: 1.0.0.10
Thirst has been added to Epidemic!
Your player will get thirsty and will eventually become dehydrated and begin taking damage.
Your players thirst is listed at the top of the screen and will decrease over time.
Once the thirst bar reaches zero, the player will begin taking damage.
If a player is in Epidemic Bypass mode, or if they are in a non-allowed world, their Thirst bar will be disabled:
The player can drink water from a water bottle or from a small pool to reduce their Thirst counter. To drink from a pool, they simply need to right click into the water.
This is an early release of Thirst, so while the basic functionality works, some more detailed functions will be added in upcoming releases.
Opt-In:
To enable thirst, you will need to add the following to your configuration file (as well as have 1.0.0.10+ installed)
Code (YAML):
enable_thirst
: true
thirst_seconds
: 30
prevent_thirst_worlds
:
- world_nether
enable_thirst = A true/false flag for if Thirst should be enabled. Defaults to false.
thirst_seconds = The number of seconds it takes between changing your thirst level.
prevent_thirst_worlds = A list of worlds where Thirst will not be applied, for example, not in the nether
Upcoming Thirst Features:
Boiling water to get a safe water supply
Using snowballs to craft safe water
Other water sources give a chance of illness (if configured) - for example, drinking water in a swamp would give a high chance of dysentery
Dehydration giving a chance of illness (additional illness cause)
Configurable thirst modifier based on Biome (currently set to be higher in the desert,badlands, jungle and nether)
If you have any questions, concerns or suggestions with this update, please feel free to reach out!