[Major] Tube Fix | The check that should determine whether a player was in a tube was only based on x, y, and z coordinates leaving out a quite important detail; the world. The result of this was that the tube invisibly existed in all worlds. The check now correctly resolves this based on the world, x, y, and z.
Teleport Fix | If you had tubes in multiple worlds trying to use the teleport feature in the /gta list command could cause an exception. Tubes are now filtered based on the inputted world before distances are calculated.