UPDATE v1.30.9
Tons of bug fixes and new features!
Changelogs:
- Added: A fully fledged weapon damage editor. This ingame editor allows you to customize the base damage value of every weapon. With a simple click, you can revert the damage of every weapon to the 1.8 default values!
- Added: Old Health Regeneration! You can now customize the player health regeneration.
- Added: Old Sharpness Damage Multiplier!
- Added: Combat Tagger Reset on Move option! If enabled, the players need to stand still in order to exit a fight!
- Added: You can now rename the dropped player head in the language file.
- Added: Button in the language menu to reload / update the language file.
- Added: Option to force toggle pvp in towny pvp plots.
- Added: Option to make combatlog npcs immune against damage for a certain amount of time.
- Added: Option for an IP Address check to prevent kill farming with alt accounts.
- Added: Permission to bypass the combat tagger
- Added: Support for RandomEvents. Thank you for your help @adri1711 !
- Added: Option to push the attacker in the direction of the victim on tag. This will prevent players from camping on the edge of the combat barriers.
- Fixed: The "You cant use this command during combat" message from being printed twice.
- Fixed: Bug, which did not save certain items on combatlog (such as items with an soulbound enchantment)
- Fixed: Trident Lightnings will no longer damage players that have an active protection.
- Fixed: You will no longer get combatlog punished if you quit the server immediately after you've died.
- Fixed: Colored Blocks (such as stained glass) not working as a border material in minecraft versions older than 1.13
- Added: Message that warns you that the random death location offsets are too low / too high.
- Fixed: Removed an unnecessar mysql class loading clausel.
- Fixed: Removed an typo from one totem of undying blocking mode.
If you like todays update, I would be happy about a little review <3