UPDATE v1.11
Kill Recaps, Bug fixes, and lang.yml changes!
Changelogs:
- Added: Complete kill recap system! You can say assistants, killers health, damage taken / dealt and more!
- Changed: Fixed bug where allied savagafactions can tag each other
- Added: /dc killrecaps commands
- Added: Moved config values of custom knockback to /dc menu
- Added: Headshot detection ( You can send an actionbar message that you landed a headshot! )
- Removed: Event ProjectileHitEvent and replaced it with EntityDamageByEntity Event, because the ProjectileHitEvent did not work in older versions
Config changes:
lang.yml Please add those lines to your lang.yml or regenerate it!
Code (YAML):
general:
headshot-actionbar
:
"&a&oHeadshot for %player%!"
# Use '=' to seperate lore lines
kill-recap:
click-to-view-recap
:
"&7Click to view the &e&lRECAP &r&7of this fight!"
close
:
"&c&lClose"
close-lore
:
"&7Click to close"
list-recap
:
"&6%killer% &b&lvs. &r&c%victim%"
list-recap-lore
:
"&7See informations about this fight=&7Date: %date%"
inv-name
:
"&4Kill Recap"
victim
:
"&cVictim: &4%victim%"
victim-lore
:
"&7This play got killed by &6%killer%"
killer-weapon
:
"&c&lWeapon: &r%item_name%"
killer-weapon-lore
:
"&7The killer used this weapon"
damage-dealt
:
"&cDamage dealt"
damage-dealt-lore
:
"&7The damage the victim=&7has dealt during fight= =&eDamage dealt: &c%damage_dealt%"
damage-taken
:
"&eDamage taken"
damage-taken-lore
:
"&7The damage the victim=&7has taken during fight= =&eDamage taken: &c%damage_taken%"
killer
:
"&eKiller: &6%killer%"
killer-lore
:
"&7This player killed &c%victim%= =&eDamage taken: &c%damage_taken%=&dHearts left: %hearts_left%=&eDamage dealt: &c%damage_dealt%"
assistants
:
"&bAssistants"
assistants-lore
:
"&7These players have assisted=&7the killer: %assistants%"
assistant-lore
:
"&e- &b%assistant_name%&e, &a↑ %damage_dealt%&e, &c↓ %damage_taken%"