You can now have a list of actions run if the conditions in your “if” conditions don’t run:
Code (YAML):
ifBlockType
: “minecraft:COBBLESTONE”
action
: sendMessage
message
: “You hit cobblestone”
elseActions
:
#elseActions is formatted a lot like “runActions” — It’s its own action list
-
action
: sendMessage
message
: “You hit something that isn’t cobblestone”