Just a few little things, along with compiling against 1.18, because the new update is fun!
Some additions include;
Redstone bleeding!
Bleeding out players can leave a trail of redstone wire as they crawl around. This is actual wire, and can be farmed for redstone if people really want to, but its off by default.
Item throwing!
Taking a death blow makes it really hard to hang on to your stuff. Downed players can (configurably) drop their held items, in both main hand and offhand, and some of their inventory too.
Extra options!
There's an additional Environmental multiplier in the config, which affects everything the other options dont.
There's also an option to reduce maximum health whenever someone is revived, an additional cost to people going down! As usual, this is recoverable through dying, or a fully charged regen beacon.
That's it! It's not huge or anything, but just some extra tools to play with as we throw ourselves off cliffs and into caves.