Minions & Hunger - A collectible competitive card game! FREE VERSION icon

Minions & Hunger - A collectible competitive card game! FREE VERSION -----

A competitive collectible card game like no other!



Massive Update! Tons of changes!
Additions
+ Doors and Trap doors have slightly more hp, iron doors have 20 HP!
+ Slabs now have a bit more HP overall, wood slabs still have 1HP though, the best slabs are SMOOTH STONE SLABS, at 5HP.
+ Furnaces HP raised from 2 to 3, this prevents sapper from one tapping it, and prevents double Collapse from destroying a furnace.
+ Gravel now only has 1 HP, rejoice corpse climb!
+ Ancient debris is now an allowed block break outside of the build area.

Balance Changes
+ Loot crate and Air Drop crates now give 3 items instead of 2.
+ Skeleton Squire's weapon changed from STONE to WOOD.
+ Invasive portal takes only 3 Sacrifices now instead of 4.
+ Dark Conversion is now a LEGENDARY instead of EPIC.
+ Pigmen's mana changed from 2 to 3.
+ Lightning storm strikes slower, and distance has been adjusted to make more sense,
+ Lightning storm strikes can only damage up to 8 blocks for any one given strike.
+ Crippling cold makes your heat decay by 2 instead of 1. (Your default heat loss is 1 per 3 seconds.)
+ Reanimation chance changed from 15% to 8%. Total chances reduced from 50%, to 32% (Capped at 50% previously)
+ Reanimation mana cost changed from 4 to 5.
+ Building Cache no longer gives planks, however it only gives strong base building materials now.
+ Extinction now removes passive minions when played, however in addition it also limits your oppoennts passive mob spawns to half each round.
+ Extinction now cost 7 mana instead of 5 due to it's new abilities.
+ A game of hunger now makes players lose 3 hunger instead of 2.

Changes
+ You now get a message when you had to discard a card because your hand was full and a cute sound effect to go with it.
+ When your deck has no cards when you draw a card, instead of losing 2 hunger you now lose 6 and you take 2 damage.
+ Added in a debug command, /mh show border, this paints 3 squares around your map showing the map border in red, the resources spawning area in blue and the animals spawn area.
+ Added in a debug command, /mh show nodes, this shows the area that nodes can spawn in, with white glass.
+ Lightning storm sound now only plays to players who are near the strike location rather then the whole server. Not sure why MC doesnt just do this anyways.
+ Nodes can no longer spawn on top of barriers, glass and bedrock, map creators can use this to manipulate node spawns intandom with /mh show nodes

Fixes
+ Air Drops and Loot crates should no longer spawn in the ground.
+ Another possible fix for lightning storm and meteor storm breaking blocks.
+ Netherrack can no longer be destroyed in build areas.
+ You can no longer open the spectate menu while playing a game.
+ You can no longer open the play menu while spectating a game.
+ Possible fix for disconnecting players not getting their decks back.
+ Fixed the team roaster message when starting a game.
+ Nodes should no longer bleed into the build areas.
+ Potential fix for nodes spawning inside roofed maps build areas.
+ Cleaned up round countdown and the lobby view.
+ Spider Eggs and Brood Mother can be drawn from Spider Eggs now (they were added to the spider tribe)
+ Player Summoner's book will no refresh the hand view when played.
+ Redstone torch's, lanterns and campfires now get removed when darkest night is played.
+ You can no longer shift click items in m&h menus, this prevents you from losing them.
+ Fixed falling blocks from bugging out and making players get stuck in them when traveling into them (ghost block fix)
+ Massive changes to node spawning, this should fix alot of node spawning issues in general!
+ When a cards rarity is changed, it will now fire updates on decks using it.
+ Fixed black widow death, kind of. Better fix coming next patch.
+ Minions can now find up to two blocks away from them. This means they will be attacking more things more often.
+ If a minion attacks a block at a distance, it waits twice as long to hit again.
+ Vivid nightmare works but is not perfect yet!

Summary
Well after hosting the first tournament for Minions & Hunger i can finally get back on track and start developing new features and fixing things more internally. So far now sit tight and new features coming your way! However I would like to say there is a lot of major system changes and balance changes coming due to the tournament, since players competed for money it was easy to find the cheesy and easy strategies!
----------, Aug 3, 2020
Resource Information
Author:
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Total Downloads: 5,225
First Release: Oct 4, 2018
Last Update: Jul 12, 2024
Category: ---------------
All-Time Rating:
2 ratings
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