I really focused on bug fixing this time around and balancing some things out! Keep in mind with this many new cards added i will need to do a bit of bug fixing so please be patient while i iron out all bugs regarding the new cards! Thanks!
The Skeleton Tribe!
The skeletons are now a supported tribe! They are not a zerg arch type like the zombies but more of a slow steady enemy. The tribe comes pact with the ability to do some cool tricks to your skeleton but getting to the late game versus this deck is deadly as the goal is to raise the skeleton army. Which spawns an army of skeletons everywhere on the map. Im sure many players will have fun making this late game deck!
V3.5
- Fixed a bug that caused the collection screen to not open.
- Minions now attack the closest nearby block rather then a random one.
- Wood blocks can take less hits from Minions, stone type blocks are much stronger.
- Fixed a map making issue making maps not ready for use.
- Husk flesh drop rate changed to 20%
- Skeleton Knight slowed down and given its armor
- Flora can be destroyed now outside of the build area.
- Spectators can see health and hunger of the person being spectated lol
- Skeleton Tribe added
- Brutality is now working correctly it was adding no damage, but now is working!
- 7 New Skeleton themed cards for the classic set!
Skeleton King (6) - Summon a skeleton king, he empowers nearby skeletons. - LEGENDARY
Grim Reaper (6) - This minion will resummon any minion that dies near it. - LEGENDARY
Form Skin (4) - Your skeletons next wave will form into random minion cards. - RARE
Reanimation (4) - Your skeletons have a chance to reanimate after they die. - RARE
Skeleton Key (2) - Only considered 'played' if you played Skeleton King. - EPIC
Skeleton Army (10) - Summon the skeleton army around the map, requires the King's Crown. - Epic
Skelemancy (3) - Draw two 'skeleton' cards. - Rare
A Game of Hunger (3) - At the start of each wave, all players lose 1 hunger. - Rare