If you are a server owner, please check the General Changes section regardless if you will be using the rework system.
Additions: - Added a check that prevents tournament types from running back-to-back if there is more than 1 configured type.
- Added the new augment system. This is now NBT based, and is more efficient, and allows for more customisbility in the future. [Note: Adding lore still works on fresh rods, and this is to allow for old rods to be converted over. This feature will be removed in a future update to block all lore-based attempts. Players have to use their fishing rods once for it to convert automatically.]
- Added the Apply Augment and Augment List as configurable menus.
- Added special/seasonal augments to the Augment List menu.
- Added the ability to configure the augment lore.
- Added new sections to augment lores that shows if an augment is a seasonal augment, and where to get it from, and if it is craftable. (this will be used more in the future).
- Added the ‘all’ sub-command to ‘/fish removedelivery’ (i.e. /fish removedelivery all)
General Changes: - Made massive optimisations to the entire augment system.
- Changed the /fish giveaugment command to use proper enum names. This means that commands using the old names may no longer work as expected.
- Changed most augment descriptions to be more simpler and shorter.
- Improved the help books in the apply augment menu and the augment list menu.
- Included instructions on how to craft augments on bedrock into the augment list menu.
- When removing augments, they will now attempt to be added to your inventory instead of dropping on the ground.
- Changed a lot of the messages and moved them around to make it easier to navigate the messages.yml. (you may need to redo some of the messages).
- Removed some messages that are no longer in use.
Fixes: - Fixed an issue with the start date for Crabmas returning the end date instead. (not an issue since the event has already ended).
- Fixed some augment descriptions being slightly incorrect.
- Fixed an issue where augments could be taken out of the augment list menu.