CONFIG AND MESSAGES.YML FILES REQUIRE RE-GENERATION FOR THE UPDATE TO WORK! Additions: - Added 5 more levels to the Hot Spot augment. (the values remain the same - just spread out across more levels)
- Added a new command "/ft remove <player>" (removes a player from a tourny)
- Added some more language updates into the messages.yml
- Added a new tournament type "Random Catch"
- Added a new tournament type "Lucky Catch"
- Added a new statistic "Fish Killed"
- Added a new statistic "Augments Crafted"
- Added a new statistic "Biggest Fish Caught"
- Added the remaining time left on the tournament to /ft info
- Added your current position if you aren't in the top 3 to /ft info
- Added a function to /ft info where it will tell you if you haven't taken part or haven't got a valid score in the current tournament.
General Changes: - Fixed a bug where if the scales were disabled you would be redirected to the old fishing menu
- Fixed tournament times not being per-tournament and instead only using length
- Refacted augment code
- Refactored the /ft info code.
- Made /ft types a public command so people can see all of the tournaments and what they are
- Fixed /ft stop <not true/false> giving the wrong error message
- Fixed the "Caught in a tsunami" spam (hopefully)
- Reduced XP gain from killing fish by 50%
- Reduced Entropy gain from killing fish by 50%
- Fixed crabs caught / killed in the fish statistics
- Made the solar rage augment now send a message in chat rather then send an action bar message.
- Tweaked some base config.yml default options.
- Fixed a bug where you could start a tournament even if there was one on-going.
- Fixed a bug where you could stop a tournament even if there wasn't one on-going.
- Fixed a few spelling mistakes in the messages.yml
Augment Changes: - Precision Cutting - 33% Entropy Cost Increase
- Precision Cutting - Level Requirement Increase from 15 to 22.
- Solar Rage - Level Requirement Increase from 25 to 35.
- Solar Rage - Slight buff to money gain.
- Master Fisherman - Level Requirement Increase from 35 to 45.
- Tsunami - Level Requirement Increase from 45 to 60.
- Crab Bait - Level Requirement Increase from 10 to 25.
- Hotspot - Level Requirement Increase from 5 to 8.
- Hotspot - Additional Levels from 8 to 13. (stats will stay the same - just spread across more levels)
- Biome Disruption - Level Requirement Increase from 10 to 26.
- Biome Disruption - 300% Entropy Cost Increase.
- Saturate - Level Requirement Increase from 7 to 12.
- Master Fisherman - 15% Entropy Cost Increase
- Sage - 25% Entropy Cost Decrease
- Perception - 25% Entropy Cost Decrease
- Hotspot - 25% Entropy Cost Increase
- Precision Cutting, Master Fisherman, Hotspot & Solar Rage crafting recipes are now more expensive.