Added a new damage system with permissions, e.g when a player has permission "pinataparty.hitamount.6" they will deal 6 damage and have 6x the number of rolls per hit, to not use this just simply don't give anyone the permissions
Fixed a bug when it wouldn't check if the pinata is dead due to the teleport ability returning null and returning the code block
Added a double-check so the Pinata can only be damaged by players, previously fireworks and other mobs could not DEAL damage but could set off abilities
Removed the messages for the data.yml save task apart from on plugin disable
Moved the 2 event calls for Pinata Die/Spawn events to not do useless code blocks before checking if the event was cancelled in the first place
Reloading the plugin will now remove all active Pinatas due to issues
Added a warning to the reload command to say not all settings will be fully reloaded
Added a config setting to add a chest to the Llama (Default: False)
Added an Anti-Stuck system! The Pinata will now teleport/respawn back to its summoned location when it falls into the void or doesn't get hit by a player for 30 seconds.
Completely re-made the thread design
Config changes are now hosted on Gist/GitHub for easier updating