+ Removed base health
- It's still there! More information about that below.
+ Added attributes
- You can now set any attribute to any value for any race (including base health!).
- All attributes can be found
here.
- Config example below (under a race):
Code (YAML):
attributes:
generic_max_health
: 18
generic_attack_speed
: 8
- You can safely remove the following the lines out of your races:
Code (YAML):
base-health
: 20
base-health-enabled
: false
+ Updated config
- I re-created the default config file and improved it a lot to provide more examples.
+ Improved API
- The RaceChangeEvent now tells you what race the player was previously (null if nothing / invalid) and what they became.
+ Bugfixes:
- /races preview would sometimes not properly show all races. Fixed!
- Water and lava damage wouldn't work. Fixed!
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