BossBars can now be enabled in settings.yml, at
 
Options.Use-BossBars (enabled by default, disabled in legacy versions)
 
 This feature is only for 
1.13+ servers, which has native BossBar support.
 
 
 - Objective BossBar:
  
 
   - When a player steps on a objective, a bossbar will be shown that can be changed at 
 Messages.Objectives.Boss-Bar-Format
     
     - %team% placeholder returns the amount of players of the team that owns this objective at the moment.
      
 
       - This changes accoding to who the capture is ticking to. For example, if the objective is switching to RED, %team% will return the amount of red players on the objective.
  
      
  
     - %enemy% placeholder returns all players from other teams that are touching the objective, adding players from Teams B (and C & D if available).
   
     - %name% placeholder returns the objective name.
  
    
  
   - You can also change Messages.Objectives.No-Owner, this is a failsafe if a team is disbanded (all players of a team leaves and the point is ticking)
  
   - The BossBar is dynamic, so it updates the "health" according to the captured percentage of the objective.
  
  
  
 - Objectives now tick the player amount, so it can now be accessed via the API via Game -> Objective List -> GamePoint#isOnObjective. Check the wiki for more info.
  
 CTF should also receive BossBars in a later update. A common request is the possibility to change the objective size, this is also coming in a later update. I'm basically spliting this update in two parts, this being Part 1.