#Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes.
extra-mana-recharge-amount: 3
#How long should the skill last, in ticks; 20 ticks = 1s.
skill-duration-in-ticks: 120
#The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time.
only-one-skill-per-team: true
#If false, players will not lose the buff if out of the skill-range.
#Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64).
remove-buff-if-out-of-range: true
The default shop.yml has been updated, to see the new class delete your current shop.yml to generate a new one or add the following:
Code (Text):
bard:
enabled: true
item: 'BEACON : 1'
name: '&6Bard'
lore:
- '&7Creates a area of effect '
- '&7that buffs mana regeneration'
- '&7and skill damage.'
slot: 33
I've reorganized the shop.yml, if you are using the default I'd recommend deleting to generate a new one.
This update has some pretty big internal changes, new systems and another changes for a upcoming big particle update, so please report any problems at discussion or via Private Message.