- It's been a while! Added a new class: Blitzer
- Shoots a bolt of energy that chains between enemies, zapping up to a certain amount of targets!
- Config example:
-
Code (Text):
#Blitzer values
max-bounces-targets: 3
#The first target max distance
max-target-distance: 8
#The skill will look for players in an area of this size
max-bounce-area: 20
#Formula: damage = baseDamage * (1 + (players - 1) * damage_multiplier
#This is calculated according to the amount of players, not bounces - all players will take the max amount of damage from this multiplier.
#Example, a 0.4 multiplier with 3 players and 3 of base damage will cause 5.4HP of damage.
damage-multiplier: 0.4
#You can also limit the max amount of damage (HP), this will ignore result from the damage multiplier. Useful if setting a big number in max-bounces-targets.
max-damage: 10
Please make sure to add the new class to your shop.yml, this file does not update automatically!
Code (Text):
blitzer:
enabled: true
item: 'BLAZE_POWDER : 1'
name: '&6Blitzer'
lore:
- '&7Unleashes a bolt of energy'
- '&7that chains between enemies,'
- '&7zapping up to 3 targets!'
slot: 43
Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.
SpeedRun users you totally didn't see that.