- Added a few new sounds
- Sounds.Player-Killed-Sound
- Sounds.Player-Death-Sound
- Sounds.Assist-Sound
- Plays to all players who assisted on a kill
- Sounds.Respawn-Sound
- Plays to the respawned player
- Sounds.Hit-Sounds.Skill-Hit-Target
- Plays to the player who shoot the skill
- Sounds.Hit-Sounds.Damage-Received-Sound
- Plays to the player who received the skill damage
- Sounds.Hit-Sounds.Heal-Hit-Teammate
- Plays to the player who healed the teammate using a skill
- Sounds.Hit-Sounds.Heal-Received-Sound
- Plays to who received the healing
Multiple skills can cause damage and damage can be caused to multiple players at the same time so there's a delay for the Sound to be played, you can change that at
Sounds.Hit-Sounds.Milliseconds-Delay-Between-Sounds. Make sure to change this value if you need, you can change and use the reload command to apply and test until you get a good non-spammable value.
All sound values are blank by default (nothing will be played), I'm not good with sounds so change it accordingly to your liking!
As you can assume, solo testing this is quite complicated so if you found a problem with any sound please report at Discussion or Private Message, if you can be specific about the problem would help a lot!
Some other changes are related to Nametags, nametag compatibility are quite complicated so everything about nametags are work-in-progress, but there are some fixes.