- Bocks within 5 blocks of the Powerup Item cannot be destroyed anymore.
- Optimized Data Writing methods to Database, will not impact performance as its not made on main thread but it should be a lot faster.
- Other internal changes.
- Added a new class: Boulder
- Throws a pile of blocks to the location where the player is looking at, causing AoE damage and slow on impact.
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- As the player can throw it upwards, there's a option to disable mana regeneration until the impact if you need to balance it.
- Here's the Boulder-specific options:
-
Code (Text):
#Boulder Values
apply-slow: true
slow-duration: 1
slow-level: 1 # 0 = 1, 1 = 2...
#Will create a true explosion on impact, breaking blocks, otherwise it's just an explosion effect
real-explosion: true
#If set to true, the mana regeneration will be disabled until impact.
lock-mana-regeneration: false
shop.yml will not auto-update, so make sure to recreate the file or add those lines to your shop.yml:
Code (Text):
boulder:
item: 'GRASS_BLOCK : 1'
name: '&6Boulder'
lore:
- '&7Throw a pile of blocks'
- '&7that will explode on'
- '&7impact, causing'
- '&7AoE damage.'
slot: 32
As always, balance is not taken in consideration, make sure to adjust values in boulder.yml.