New Class, Join Menu, New Scripts & Critical Bugfix
This version contains a emergency (recent problem, it does not impact older Wizards versions) bugfix, please update as soon as possible.
NEW CLASS: Squid
Spawns circles that will cause damage and heal teammates by 2HP per enemy hit.
Will also apply small knockback.
Class config:
Code (Text):
#For example, If there are two enemies around the player, heal value will be 4hp (2❤)
healing-per-player: 2
#Area for teammates to be healed
healing-area: 3.5
#This only apply to heal and particles, all players within the damage-area will take damage.
#By default, set to 4, so if healing-per-player is set to 2 and limit to 4, teammates can only be healed by 8hp (4❤).
player-limit: 4
#Should cause knockback?
apply-knockback: true
Y-multiplier: 1.2
X-multiplier: 0.4
Added a way to add Potion Effects via scripts, I've added some default values for Squid to use as an example
scripts: adds DAMAGE RESISTANCE (level 1) to yourself for 1.5s. ally-scripts: adds DAMAGE RESISTANCE (level 1) to all nearby teammates for 1.5s. target-scripts: applies BLINDNESS (level 1) to all nearby teammates and for yourself for 1.5s.
You can set to show or not show an arena on the menu if the player cannot join the game by setting Options.Game-Menu-Show-Only-Available-Arenas to true.
You can edit menu items at Items.Join-Arena-Item and Items.Cannot-Join-Arena-Item
You can change the Menu name and Item lore at Messages.Menus.Join-Menu-Name, Messages.JoinMenu.Item-Lore
Fixed a major issue where game update task is occurring 2 times.
Removed delay from healing potions for heal.
shop.yml is not updated by automatically. Please make a backup of your shop.yml and delete it to generate a new one
OR add the following lines:
Code (Text):
squid:
item: 'BLACK_DYE: 1'
name: '&6Squid'
lore:
- '&7Spawns circles that will cause'
- '&7damage and heal teammates'
- '&7by 2HP per enemy hit.'
slot: 28
NOTE: Js-Engine will not work on newer Java/MC versions, this is a known issue at the moment, will work on it.