General Changes
- Now supports 1.13.
- Friendly reminder to change all IDs to Material names in all config files in case you are going to 1.13.
- options, shop and all classes and kits.
- By default all these values are now set to material name and not IDs anymore.
- Improvement on plugin background tasks to increase general performance.
- You can now modify offline player coins.
- Default score to win reduced to 3000.
- Changed how coins distribution works.
- Removed display-item from classes file.
New
- Added special settings to Aquamancer:
- healing-per-impact: 4.0 -> Will heal 4.0 (2❤) when the skill hits a teammate.
- healing-per-splasg: 2.0 -> Will heal 2.0 (1❤) for every teammate close to the skill splash.
- Added a command to modify config in-game.
- Added option to disable falling blocks (see below).
- Added option to disable fireworks.
- Fixed a bug where stop command sometimes fail and freezes the game arena.
- Fixed arena not shutting down correctly after server shutdown.
- Fixed player data not saving correctly after server shutdown.
- Fixed particle limit issues.
- Fixed firework damaging players.
- Fixed a bug causing aquamancer to crash while loading.
- Fixed a bug where sometimes you cannot select a team.
- Fixed a bug preventing plugin from loading without Holographic Displays.
- Fixed a bug where world loader is not allowing PVP causing melee to not work.
(1.13x) Client-side performance note
Wizards works with many particles & effects, due client-side performance problems I've set a limit to some particles and explosions to prevent FPS drops in 1.13x.
However this not fixes fps drops that can happen while spawning Falling blocks that is used on some explosions, there is a new option (Options.Game.Spawn-Falling-Blocks) so you can disable Falling Blocks from spawning in case you or your players are having FPS problems.
1.13.x may run smoother but it has so many problems with particles even in a sigleplayer world, also added a option to disable firework explosions.
What's next? (WIP)
After finally having 1.13 support and getting out of IDs a lot of things are on the way.
- 3 New classes are already ready to be implemented.
- Stats in Scoreboard.
- Respawn priority system.
- New game modes (FFA and CTF are on the list)
- You can see in options file that there's some things that was never used, everything was planned for after 1.13.
Sorry for the delayed update, this plugin had a lot of things to rewrite for 1.13 and I was waiting some feedback from Splegg and SpeedRun users to confirm that my 1.8-1.13 methods are working fine.
Overall 1.13 support is done, if you find any issues while running in any version please send me a PM or go to Discussion.