![[IMG]](https://www.spigotmc.org/attachments/di1-png.237542/)
 
 Add Damage Indicators and Blood effects to your server, just drag and drop in your plugins folder and restart.
 
 
 
 - Compatible with plugins that modify the damage.
 
- Shows the damage between mobs.
 
- Compatible with MythicMobs damage reduction.
 
- Does not alter the normal course of the fight.
- Shows blood effects.
- EcoSkills critical attacks support.
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FDsyxFLi.png) 
  
 
 
![[IMG]](https://www.spigotmc.org/attachments/coollogo_com-2320862-png.237545/) 
 
 
 
  Code (Text):
 
 
 
  
 Permissions:
  
 damageindicator.use # Use /di toggle command
  
 damageindicator.use.admin # Use admin commands
  
 
  
 Commands:
  
 /di                   # Show command list
  
 /di reload           # Reload the plugin config and messages
  
 /di clear <range>    # Remove the damage indicators in the specified range
  
 /di clearall         # Removes all the damage indicators from the world
  
 /di toggle           # Toggle damage indicators
  
  
 
 
 
![[IMG]](https://www.spigotmc.org/attachments/coollogo_com-263701058-png.237548/) 
 
 
 
  Code (Text):
 
 
 
  
 # DamageIndicator Reborn, Minecraft plugin to show the damage taken by a entity
  
 # Source Code: https://github.com/Beelzebu/DamageIndicator
  
 # Issue Tracker: https://github.com/Beelzebu/DamageIndicator/issues
  
 
  
 # Config version, don't edit
  
 version: 5
  
 
  
 # Damage Indicator options, here you can define in what type of entities we
  
 # should show the damage indicators and completely disable this feature.
  
 Damage Indicator:
  
   Enabled: true
  
   Player: true
  
   Monster: true
  
   Animals: true
  
   # Use %health% for the regain health you get
  
   # Use %damage% for the damage you get
  
   Format:
  
     EntityRegain: '<gray>+</gray><color:#00ff62>%health%</color>'
  
     EntityDamage: '<gray>-</gray><color:#ff0f23>%damage%</color>'
  
     # Here you define the decimal format for the damage and health
  
     # See https://docs.oracle.com/javase/8/docs/api/java/text/DecimalFormat.html
  
     # for more information.
  
     Decimal: '#.##'
  
   # Distance in Y axis from the entity where we should spawn the damage indicator
  
   # A distance of 2 is recommended for 1.8 servers
  
   Distance: 1.6
  
   # List of disabled entity types that shouldn't spawn damage indicators
  
   # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  
   # for all possible entities.
  
   # If you don't want to disable entities, remove elements from the list set it to
  
   # Disabled Entities: []
  
   Disabled Entities:
  
   - GHAST
  
   # List of spawn reasons that we must listen and mark entities so they won't spawn
  
   # damage indicators.
  
   # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  
   # for all possible spawn reasons.
  
   # If you don't want to disable for spawn reasons, remove elements from the list set it to
  
   # Disabled Spawn Reasons: []
  
   Disabled Spawn Reasons:
  
   - SPAWNER
  
   # List of damage causes that we must ignore for damage indicators.
  
   # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  
   # for all possible damage causes.
  
   # If you don't want to disable for damage causes, remove elements from the list set it to
  
   # Disabled Damage Causes: []
  
   Disabled Damage Causes:
  
   - SUICIDE
  
   # Enable or disable damage indicators for players who are sneaking, it is recommended to disable for PvP servers.
  
   # true: damage indicators are shown even if you're sneaking.
  
   # false: damage indicators aren't shown when you're sneaking.
  
   Sneaking: false
  
 
  
 # Blood options, here you can configure this feature.
  
 Blood:
  
   Enabled: true
  
   Player: true
  
   Monster: true
  
   Animals: true
  
   # List of disabled entity types that shouldn't bleed.
  
   # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  
   # for all possible entities.
  
   # If you don't want to disable entities, remove elements from the list set it to
  
   # Disabled Entities: []
  
   Disabled Entities:
  
   - SKELETON
  
   - IRON_GOLEM
  
   - GHAST
  
   # List of spawn reasons that we must listen and mark entities so they won't bleed.
  
   # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  
   # for all possible spawn reasons.
  
   # If you don't want to disable for spawn reasons, remove elements from the list set it to
  
   # Disabled Spawn Reasons: []
  
   Disabled Spawn Reasons:
  
   - SPAWNER
  
   # List of damage causes that we must ignore for blood.
  
   # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  
   # for all possible damage causes.
  
   # If you don't want to disable for damage causes, remove elements from the list set it to
  
   # Disabled Damage Causes: []
  
   Disabled Damage Causes:
  
   - DROWNING
  
   # Enable or disable blood particles for players who are sneaking.
  
   # true: blood particles are shown even if you're sneaking.
  
   # false: blood particles aren't shown when you're sneaking.
  
   Sneaking: true