CBMFC ★ [Custom Serverlist & Playerlist | Private Message, Friend, Party & Maintenance System] ★ icon

CBMFC ★ [Custom Serverlist & Playerlist | Private Message, Friend, Party & Maintenance System] ★ -----

The all-round solution for every Bungeecord network!



Friend Update
Party:
* Changed to the use of UUID's instead of player names to prevent conflicts with name changes

Chat:
* New option in the config.yml to enable/disable the use of CBMFC variables in global chat

Friends:
* Data get stored in a special file with UUID's
  • Data can be restored after a proxy crash
  • Compatible with name changes of the player
  • Offline support if a player is not online
* New Permission: CBMFC.Friend - required to use the /friend command
* New Commands:
  • /friend list - show a list of all your friends with online/offline indicator
  • /friend add <player> - send a friend invite to a player (invited need to be online)
  • /friend remove <player> - remove a friend from your list
  • /friend accept <player> - accept the friend invite from a player (both sender & receiver need to be online)
  • /friend deny <player> - deny the friend invite from a player (both sender & receiver need to be online)
  • /friend join <player> - joins a friend's server (if joinable)
* New variable:
  • [cbmfc-friends] - amount of friends
* New messages in the config.yml:
  • Friend.UserNotOnline = the requested user is not online
  • Friend.AlreadyFriends = the requested user is already the players friend
  • Friend.NoFriends = player has no friends at the moment
  • Friend.NotFriends = the player and requested users are no friends
  • Friend.Removed = the player removed a friend
  • Friend.NoFriendInvite = no outstanding friend invites
  • Friend.Invite.Sender = conformation that invite got send
  • Friend.Invite.Receiver = invite receiving
  • Friend.Invite.Pending = the requested player is already invited
  • Friend.Invite.Removed = the player rejected his sent invite
  • Friend.Accept = the player accept the friend invite
  • Friend.Accept_Info = the invite author receives a message that his invite got accepted
  • Friend.Deny = the player deny the friend invite
  • Friend.Deny_Info = the invite author receives a message that this invite got denied
  • Friend.Server_Join.Try = the player tries to join a friend's server
  • Friend.Server_Join.Error = the player could not join a friend's server
----------, May 22, 2018
Resource Information
Author:
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Total Downloads: 6,528
First Release: Apr 20, 2018
Last Update: Jun 30, 2022
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All-Time Rating:
14 ratings
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