Note: If you are updating from a previous version, please add
Code (Text):
spawnParticles: true #Whether you want a helix to show
to each of your repair items, an example is shown at the bottom.
[+] Added the ability to spawn particles when a token is consumed. Currently the particle effect and type is not configurable however will be in a soon-to-come update
Example:
Code (Text):
#Repair Items
RepairItems:
Repair1: #The name of the item (used in the give command)
item: NETHER_STAR #Must be a valid material (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html)
data: 0 #Used for further material data
repairDurability: 10 #The amount that it will repair the items durability by
name: "&eRepair Token &7(Tier I)" #Items name
lore: #Lore of the item
- "&7Increase an items durability by"
- "&c%DURABILITY%"
- "&7Drag this item onto another to repair it!"
setGlow: true #Whether you want the item to have a glow
spawnParticles: true #Whether you want a helix to show ### NEW LINE ####
sound: BLOCK_NOTE_PLING #The sound to play, simply type NONE if you wish a sound not play