- Fixed a bug where world-based reset could fail if there is a player in the specified world, now it does teleporting players out in world-based reset too (I thought I can unload worlds without teleporting players out, turns out I was wrong)
- Now when using /fwr create on existing FWR world to update the template, it will update everything in the world folder, not just the "region" folder contents
- Now when resetting a world with world-based reset, it will reset everything in the world folder, not just "region" folder contents, as some data can be saved in other folders within the world folder too (still only resets "region" folder contents for chunk-based reset due to the way it functions)