- Fixed a bug where chunk-based reset could make entity ticking buggy if using Paper with skip-entity-ticking-in-chunks-scheduled-for-unload option set to true. (now it will automatically override that option for that specific world, the override is done in memory, so it won't do any persistent damage)
- Fixed one chat message showing <none> instead of world name
this update is still for 1.12.2 as I have gotten busier and I don't personally yet have a need for FastWorldReset in 1.13+ versions (all my minigames are on 1.12.2)