BagOfGold icon

BagOfGold -----

BagOfGold creates a new dimension in Minecraft where your server Economy is item based.




Version: 4.2.0
Great plugin, it adds a whole new element to the server. Have been using the plugin for a little over a year now.


To the guy a couple of reviews below me, dont EVER give your players creative in an economy server. That's on you. Absolutely ridiculous that you would be upset with a dev bc of your foolish behavior. Network your server and add a creative server, world edit schematics over to your economy server, or just ask the players what blocks they need and provide them. smh.

Thanks Roco for the hard work.

Version: 4.2.0
Consistent updates, great plugin, no complaints on my end. Similar to Gringotts in that it's a physical currency.

Thank you!

Version: 4.1.9
The concept is amazing and also the only one that is still actively updated and maintained. The developer is friendly and passionate. That being said, I now have to go over the bad.

New features that give server owners more control are very unlikely to ever get added. If the requested feature deviates a little bit from the coder's ideal image, it will not be added even if it is completely optional.

Not all bugs are taken seriously. There are startup errors, install errors and with MobHunting even errors on player join. This right out of the box with no configuration done yet (except permissions) on 1.19.2.

While dupes are taken care of ASAP (thank you!) the developer is not interested in adding optional features for server owners to temporarily mitigate any dupes found. This means that if you discover a dupe you are totally and absolutely dependent on the dev's whims with no way to temporarily freeze the economy or prevent player trading.

The final nail in the coffin is the complete buggy mess that is creative mode. You can check Github Issues that this was reported years ago and apparently it used to be even worse! Basically giving your players creative mode allows them to dupe their money. So easily they are likely to do it by accident as they place down the cool looking gold bags not knowing they are destroying the economy.

A simple fix would be to convert the goldbags to abstract money when gamemode changes to creative, then to convert it back to bags when going in survival mode.

Developer does not want to apply this fix, reason not specified.
This sucks because it means you can never give players creative to help building in a survival world. You also must trust every single staff member to the extent of not ruining the economy. This makes ranks like Builder, Helper and Moderator too dangerous to keep around.

Version: 4.1.9
Works great as of 1.19.2. Fantastic plugin to have a real currency, not just boring numbers in chat.

Version: 4.1.9
I used the latest version but is still doesn't work on my server (1.17.1)
How do I fix this?

Version: 4.0.9
I always have liked this plugin. It might be an interesting idea for server owners to use bags of gold in a scavenger hunt. :-) I may have to try that.
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Author's response
Thank you

Version: 4.0.8
Hey sir i really love the idea of a tangible currency, though im just having an issue with shopkeeper, when i set the trade for lets say 1 bagofgold to an item while having like let's say 5 pcs for bagofgold, when i shift + click to trade all it duplicates the bagofgold item. it gives me back 10 pcs
im getting this error

[23:27:18 ERROR]: Could not pass event InventoryClickEvent to BagOfGold v4.0.8
java.lang.NullPointerException: Cannot invoke "org.bukkit.inventory.ItemStack.getType()" because "isCurrentSlot" is null

looks like whenever i sell stuff the bagofgold checks the inventory if i still have the bagofgold, then if null it gives me back the whole stack of bagofgold resulting to a duplication. idk if its just shopkeeper only acknowledges item with no secondary value aside from the item itself.

im thinking just a suggestion maybe you can make the bagofgold reward item something as a like a block maybe idk and change the stack size to let's say more than 64 the idea is still there "tangible currency" though idk if native minecraft code will make it possible
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Author's response
Thank you very much. I have tried many times to make integration to Shopkeeper, but I have never been able to do this. Instead you should ask the Dev of Shopkeeper If he/she would like to add support for this Economy plugin. I cant do it, controling his GUI is too hard for me.

If you have found a bug, you must post a ticket at Github, please give me all the details on how to reproduce the error.

Version: 4.0.8
Кривой кал. Банкир не работает, таблички не работают, через раз запускается, консоль вся в ошибках. Ужас.
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Author's response
The plugin works very well and has been stable for a long time now. If you have errors in the console you should enable debug mode and examine the errors in the console. If you needhelp you must post a tricket at github so im able to help.

Version: 4.0.8
Trash. It doesn't work with Vault, and inserts "BagOfGold" which is a trash plugin that is unoptimized and everyone hates some random trash head in your inventory that does nothing
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Author's response
Bagofgold does not work WITHOUT vault, so you dont know what you are talking about. Maybe you are just a poor server admin??? May be you should enable debug mode and examine your server log on a restart.

Version: 4.0.8
So everything is working great and I love how interactive it feels but I'm afraid I cant figure out how to work the npc. When I spawn him I cant do anything with him. Am I missing something? How do I get the npc to take deposits and withdraws? On the image here it shows the Red [10] [100] etc but on mine it is blank. Maybe a few tutorial links would be handy here.
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Author's response
The npc works out of the box, so if you are having problems you must create a tricket at github.

The command is /bag banker create

Version: 4.0.4
It's a great idea, however, commands aren't working as intended and I couldn't find any support channels to communicate with the autor. When I execute any '/bagofgold' command, I get 'An internal error occurred while attempting to perform this command' with this showing up in console after the execution of the '/money bank' command:

[23:54:18 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'money' in plugin BagOfGold v4.0.4
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:47) ~[patched_1.17.1.jar:git-Purpur-1265]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:172) ~[patched_1.17.1.jar:git-Purpur-1265]
at org.bukkit.craftbukkit.v1_17_R1.CraftServer.dispatchCommand(CraftServer.java:821) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleCommand(ServerGamePacketListenerImpl.java:2301) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2112) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2093) ~[?:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.handle(ServerboundChatPacket.java:46) ~[?:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.handle(ServerboundChatPacket.java:6) ~[?:?]
at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:56) ~[?:?]
at net.minecraft.server.TickTask.run(TickTask.java:18) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149) ~[?:?]
at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23) ~[?:?]
at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1422) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.server.MinecraftServer.shouldRun(MinecraftServer.java:190) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122) ~[?:?]
at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1400) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1393) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:132) ~[?:?]
at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1369) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1280) ~[patched_1.17.1.jar:git-Purpur-1265]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) ~[patched_1.17.1.jar:git-Purpur-1265]
at java.lang.Thread.run(Thread.java:831) [?:?]
Caused by: java.lang.NullPointerException: Cannot invoke "String.trim()" because "one.lindegaard.Core.Core.getConfigManager().bagOfGoldName" is null
at one.lindegaard.BagOfGold.commands.BankCommand.onCommand(BankCommand.java:144) ~[?:?]
at one.lindegaard.BagOfGold.commands.CommandDispatcher.onCommand(CommandDispatcher.java:95) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45) ~[patched_1.17.1.jar:git-Purpur-1265]
... 21 more
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Author's response
It looks like you have changed the BagOfGold Reward name to null / empty. Check you config.yml

------------------------

# This is the name of the reward. Warning do not use a name which is used as an Item Name
# in other plugins like f.ex SlimeFun. This would cause problems and
# items disapear without a warning.
drop-money-on-ground-skull-reward-name: Coin

# This is deprecated.
drop_money_on_ground_skull_reward_name_plural: Coins

Version: 4.0.4
Okay, I do like the idea, and this is basically the only cool item based plugin without tons of useless stuff, but gosh it is so bugged.
Not only it will absolutely ignore your edits in worldgroups config, but it keeps constantly spawning 2990 coins in creative mode inventories. The debug console says funny things "[Name] has 32000 free space in inventory, so I will keep giving them bags"
Literally every time I close creative menu. this plugin foods my inventorty with money. It works fine for survival, but it is absolutely shitty for admins and builders.
Also, the banker npc is buggy and his deposit and withdraw options are empty.
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Author's response
I have worked on BagOfGold in Creative mode. I know it has been buggy, but I think it is alot better now.

Please report bug on https://github.com/Rocologo/BagOfGold/issues and not in the review section and please be veri specific when you report bugs, so I know how to reproduce the bugs. A comment like "The banker npc is buggy and his deposit and withdraw are empty" does not help me. They are not empty on my two servers so again. Use github so I can ask questions and you can show me your setup.

Version: 3.0.7
Wonderful plugin!

Have used this for a little while now with now issues, however i've encountered a bug.

bug:
You are able to duplicated money by placing money or "head" item on the ground. You keep the money in your inventory that you put down, and you're able to pickup the same value. This allows you to essential double your money! i'd love a fix for this.

besides for that! it's perfect for my server.
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Author's response
Please report bug on https://github.com/Rocologo/BagOfGold/issues and not in the review section and please be very specific when you report bugs, so I know how to reproduce the bugs.

I cant duplicate mony like you say, so use Github if you need help.

Version: 3.0.5
Great plugin.

Found a bug:
Reloading the plugin while in-game sets my language to RU.
Did a workaround to manually edit the ru_RU.lang translations to the EN values.

Great work nonetheless.

Version: 3.0.4
Great plugin. Any possibility adding an 'all' command to this: */money bag give playername 10 (admin)*

So you can replace 'playername' with 'all'. Would be so useful. Cheers!
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Author's response
Thank you, Please make a ticket at github

Version: 2.9.9
Player's balance was removed.
Happens in many situations.
Unstable.
I wasted my time using this plugin.
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Author's response
Correct 2.9.9 was unstable, but 3.0.4 is pretty stable I have no serious bug reports at the moment.

Version: 2.9.9
Greate plugin,really like it !!! But may you add Bank interest function?
and each rank have different interest etc...
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Author's response
Thank you. Please check the config.yml it has a simple bank interest function, it needs testing, but it should work. Make a ticket at github if you find bugs.

Version: 2.9.9
Wonderful plugin! Any issues were quickly resolved through Rocologo's GitHub. Highly recommended!

Version: 2.9.8
This plugin is the BEST eco plugin ever!
I would definitely recommend!
but is there a way to change the npc banker to a player...
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Author's response
Yes i think you can do that using citizens /npc command ?

Version: 2.9.0
Loving the plugin but it's set all my players' money to $3000? Any way to fix this?
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Author's response
Please create ticket and explain your problem. The starting balance is set in config.yml

Version: 2.9.0
Plugin en test sur notre serveur, nous reviendrons donner des nouvelles bientôt. Merci pour votre travaille.
Y a t'il un fichier langue traduit en Français?
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Author's response
I dont not have a french translation. My french is not that good. I would like to get a copy of the lang file, from anyone who had done the work.

Version: 2.8.8
Hi, the plugin is very good, I am using it on my server and it works fancy, but I would also like to know if you could add support with Shopkeepers, thanks.
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Author's response
Could you please test newest 3.0.0 SNAPSHOT? i have tried to fix the problem with Shopkeeper.

Version: 2.8.8
Really impressive plugin; no offense to the gringotts maker, but this plugin is way ahead in terms of configurability and flexibility.
100% would recommend~~!

Was wondering if there is support for people that are trying to split a pouch to store in their chest... or if not would it be possible to add it?

tysm for a great plugin
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Author's response
Im sorry i have not seen you question until now. I dont understand the question. Could you please ask on github?

Version: 2.8.8
Really impressive plugin. Adds tons of features especially when paired with MobHunting! Has minor conflicts with EpicHeads and lacks full Paper MC support. If you use Spigot please check this out!

I'll be keeping an eye on this one for further update as the developer seems more than happy to continue support and adds new features when he is able.
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Author's response
You need to specify conflicts with EpicHeads (but I cant promise to fix it) and I can not give full support to Paper Spigot since some features in the Paper API is missing. You have to complain about that to the Paper spigot team.

Version: 2.8.6
I LOVE this plugin and the mobhunting one as well
Works wonderfully on my 1.15 spigot server

I have had one problem with the npc which i reported on Github

Other than that no problems i will tell all my friends and be using this plugin for ages to come
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Author's response
I have made a 1.15.1 release (the previous release did not support Bees) and I know there was some issues related to Minecraft 1.14/1.15 upgrade.

Version: 2.7.6
Amazing. It has evolved so much since I tried it when it just came out.

I've seen and loved the gringotts style feature.

I also have a suggestion. It's about Towny support: when stored in the town bank, it basically is stored in a virtual bank. In order to change that, gringotts has added a feature to use chests to store the blocks or items, so they can always remain "corporeal".

However, they do it through chests and signs, something that is not as comfortable as wished. Therefore, a feature here could be using one of the available Towny plot types, to make it so any designed money block would count for the towny bank. Maybe even by using the plots owned by the mayor. That way he could create a treasure, where he'd store all GOLD BLOCKS, for example. Then, as money would be spent through Towny, they could simply disappear the same way they do from the inventory.
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Author's response
Im not sure I understand the suggestion. Please create a ticket at Github and lets discuss if it something I can/want to make :-)

Version: 2.7.6
————————————————
Can I post your plugin to MCBBS?
————————————————
Google Translate
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Author's response
Yes

Version: 2.6.8
Everything works great except I get a text error when I hover over the Bag of Gold in the inventory.
Inventory -> https://imgur.com/a/uig9bgH
Plugin list:
AdvancedAchievements
AlchemicalArrows
ArmorStandEditor
BackpacksRemastered
BagOfGold
BedHome
BetterBookshelfs
Brewery
ChestBank
DeadChest
DeathPenalties
EnchantableBlocks
EnhancedEnchants
Essentials
EssentialsGeoIP
EssentialsXMPP
GriefPreventionData
HorseTpWithMe
Jobs
JupiterCore
LuckPerms
Magic
MarriageMaster
MiningTrophies
ParrotGlue
PetMaster
PluginMetrics
QuickShop
RandomDrops
RandomTP
SerialKey
SetTheSpawn
SimpleHologramMaker
Skyupdater
SmokingPipes
SoulShards
TradeSystem
UltraChest
Vault
bStats
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Author's response
Please ALWAYS use github or the forum to ask questions. We can have a dialog in the review section. In this case the problem is that you are missing ProtocolLib.

ProtocolLib used for hiding the item data.

Version: 2.5.9
I would just like to say thank you for creating one of the best economy plugins EVER.... It is brilliant to have a plugin that gives physical money AND is so customisable!!!

I love the face that players have to worry about carrying around so much money and have to avoid all the dangers to get to a bank! As an OP on a new RP server this just adds so much immersion.

If anyone is in doubt as to which economy plugin to use then just use this one!!!!!!!! Combine it with the authors MobHunting plugin and you have everything you need...

In short.... brilliant!
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Author's response
Thank you! :-) Agree I got the idea about making the money physical over some time. Partly from MobHunting where I first introduced the BagOfGold and partly from Gringotts which is another physical eConomy.

And yes the idea with this plugin is that the players NEED to worry about not loosing the money they earn on the server, and put them in the bank so they are safe. Exactly like in real life :-)

Version: 2.5.4
This is one of my favorite plugins of all time! Such a great dev.
Really hoping this gets updated to 1.14 soon. :) Thanks for all the work you do RocoLogo
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Author's response
Im working on it everyday after being at work. Its close to be released.

Version: 2.5.1
NPC Banker don't work.
Installed: https://www.spigotmc.org/resources/citizens.13811/


but if I enter /bagofgold banker create or /bag npc create nothing happens.
He just tells me that this is a command.
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Author's response
Please remove this review. And report the bug on Github, like you have been asked to.

And If you think one bug should cost two starts the you should not use the plugin in at all.

I have added support to a lot of other plugins, so you must be prepared the the support can break when the supported plugin changes. I will always be a bit behind of these changes because I dont get the information. Also I have a job too.

Version: 2.0.8
[SPANISH] Muy buena idea, puede actualizar a 1.11? se lo agradecería mucho -------------
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Author's response
Sorry. The changes between MC 1.12.2 and MC 1.13 has been to many and to big. I cant add support for older versions, you will need to upgrade your minecraft server

Version: 2.0.8
Yeah! Thanks for money limit per bag. I was waiting this feature for a long time.
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Author's response
Your welcome :-)

You should always create a ticket at github if you want to be sure that remember bugs / new requests.

I actually thought that your idea was great, I just forgot it, because you posted the request in the forum...

Version: 2.0.7
This plugin works just as advertised and has a great author who responds very quickly. 5/5

Version: 2.0.5
Great plugin to add an interesting twist to a standard survival economy system. Developer is fantastic and active which is always a huge plus. Thanks for your product and all the work you've put into it!

Version: 1.1.2
Having a bad experience using this plugin. It feels completely incompatible with essentials Eco (even tho you boast the opposite). On top of that there are several bugs surrounding item not functioning properly. Such as gold bags not stacking. Or if they do they literally stack into two items and become a players head. I have installed the required and recommended plugins. There is no setting to change the max money bag amount. In fact the only way i can get more than 5000 is by picking it up. (admins cannot give money because there is a cap depending how much the player is holding)
The commands are awfully confusing and the npc select command doesn't even work.
Older version worked better in certain areas but had even worse exploits an bugs witch leads me to believe you just did not test each version enough.
Disappointing because this is a really good idea specifically in its functionality. But everything about it is a mess and feels improperly thrown together.
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Author's response
Please do as asked report bugs here: https://github.com/Rocologo/BagOfGold/issues

Version: 1.0.5
Amazing plugin, thanks!)
-----------------------------------
Please add permission for admins to use bags in creative. And it will be nice if you add money limit per one bag.
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Author's response
It's now possible to use BagOfGold in Creative - I recommend that you use PerWorldInventory to gether with BagOfGold.

Version: 1.0.4
I completely agree. Awesome plugin. Great concept.

Although my server seems to have a few problems..
When dropping the item, it seems to re-appear in your inventory and be on the floor, causing money duping on my server.
And nametags do not show up at all.

I love your plugin but do you have a solution to these problems by any chance? i've tried everything
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Author's response
You should NEVER create issues in a Review. Please create your issue here: https://github.com/Rocologo/BagOfGold/issues

And then I will fix it.

You will need to provide me with information from

/version
/mh ver
/bag ver

And please explain in details how I can reproduce the problem.

Version: V0.9.2
Excellent author communication. EXCELLENT plugin! Item based economy is mandatory on my servers, and I was missing a good gold based one.

P.S. I submitted a bug to the GitHub issues page, if the author could take a look.
Pretty much every time you spawn in, you get 500 gold. Then if you deposit the coins in a chest, and disconnect/reconnect, you are given 500 more gold ad infinitum. Probably an easy fix somewhere but I couldn't see it in my settings anywhere.
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Author's response
This is fixed in the newer versions. +0.9.8

Version: V0.9.1
What an excellent idea! I already have it as one of my mandatory plugins

<3
<3
<3
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Author's response
Thanks :-)

Next step is to make a Citizen2 Npc Banker trait. For servers which wants to use NPC's instead of the Bank Signs.

Version: V0.9.1
You fixed it. The error from before is not there anymore, and now this plugins is perfect.

Version: V0.8.9
Nice...
But isnt this just a part picked out of the mobhunting plugin and uploaded again without the rest of mobhunting? :D
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Author's response
No its not. It is an Economy Plugin like CraftConomy, Essentials Conomy and Gringotts. You can use the BagOfGold money in any shop you want. Ex BossShop, ChestShop, or any other plugin which needs an economy plugin

If you use MobHunting without this plugin you can only sell the bag using a sign to get the money.

BagOfGold is a real Enonomy Plugin but it is also closely connected to MobHunting.

MobHunting can be used without BagOfGold
bagOfGold can NOT be used without MobHuting.

:-)

Version: V0.8.0
Yeees! Finally a replacement for Gringotts, which happens to be outdated.

I've installed it in my underconstruction server, and if it happens to go well, it will be my economy plugin.

Could you add a way to have different textures for single and plural drops? Let's say I want to use very low amounts of money, so I can make the $1 drop be an emerald, and maybe $10 another one. So it would basically, in case one splits the money, becasue I've seen that's possible, the size of the bag could be changing by allowing us to use custom heads in amount ranges. I don't know if that's possible.

I think there should also be, of course, the classical commands to give money, at least from OP to player.

I haven't found any bug until now. I'm still trying to figure it out the difference between the drops from MobHunting and therse.
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Author's response
Thank you for the review!

I know Gringotts, because MobHunting hooks into Gringotts, but this was newer meant to be a copy of Gringotts. You should not compare too much with Gringotts. Gringotts is items (Emeralds / Emerald Block) and BagOfGold is more like a bag with coins in it. SO it does not really make sense to have bags with different coins in it.

I have not have had the time to make a give command in BagOfGold, but you can use the MobHunting commands instead.
/mh bag give playername 10
/mh bag take playername 10
/mh bag drop 10
/mh bag balance rocologo

Im sure you will find some bugs, and I am still not finished with the development. I want to make a 100% spilt, so BagOfGold is not dependend on MobHunting.

There is no difference between the bags from these two plugins, when BagOfGold is installed. When BagOfGold is installed all bags should work as money, like any other Enconomy plugin.

Resource Information
Author:
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Total Downloads: 38,077
First Release: Nov 8, 2017
Last Update: Jun 11, 2023
Category: ---------------
All-Time Rating:
40 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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-- ratings