Skin Loading | I've been informed that loading many playerhead skins in the multiplayer challenge selector can cause some server lag. It is now possible to disable playerheads from loading the skin of the player thus resulting in a regular Steve head. The following setting is added automatically to the settings.yml file:
Code (YAML):
Multiplayer:
opponent:
loadSkin: true
The default is true. If you wish to disable the loading of skins simply set this to false and use the /pg reload command.