Timer Fix: The timers were not affected by the click validation logic performed in some games. This caused the plugin to correctly ignore invalid clicks yet incorrectly stop the Inactivity timer on an invalid click.
Example: I've placed my move in TicTacToe. My opponent then clicks on the piece I placed which is an invalid move since he/she can't place a piece on top of mine. The click is correctly canceled but the timer is stopped. Then he/she could wait for me to get annoyed and leave and then he/she would be picked as the winner.
This has been fixed in this update and the timer is now only stopped on valid clicks. This was an issue in DustFlip, TicTacToe, and Connect4.