Feature - You can now execute rewards based on the score, scored by the player instead of just top 5 entry. The section scoreRewards: has been added to all games in the rewards.yml file. Below is an example on how it works.
Code (YAML):
DiamondCollect:
'1':
rewards: [] '2':
rewards: [] '3':
rewards: [] '4':
rewards: [] '5':
rewards: [] default:
rewards: [] scoreRewards:
'5': #<- Score is 5 to 9. rewards: - false, broadcast &a
%player% scored between 5 and 9! '10': #<- Score is 10 to 14. rewards: - false, broadcast &a
%player% scored between 10 and 14! '15': #<- Score is 15 or higher. rewards: - false, broadcast &a
%player% scored more than 15!
The configuration header has also been edited to briefly explain how it works.