Parkour split times, more options, bug fixes and more!
Changelog: - New Parkour Split times for each checkpoint hit (including from the last checkpoint to the finish).
- New parkour split variable for the action bar (use {current-splittime} to put it in the action bar, the default message has not changed).
- New options to set gamemode while doing the parkour.
- New health and hunger options.
- New option to set minimum fall distance.
- Fixed a bug with the API where Event listeners would not work as intended.
- Fixed a bug where leaving would not result in edit or setup mode being exited.
- Fixed a bug where cancel would not work when in the delete/add checkpoints edit mode.
- Fixed a bug where when clicking on a block with parkour items, messages would get sent twice.
- Fixed a bug where an error would occur generating holograms if the parkour points were in a world that could not be found.
- Fixed an occasional NPE when a player clicked an item.
- Some internal changes to how SQLite databases are handled.
- Stopped players from being able to backtrack checkpoints by going over previous checkpoints.
NOTE: You must reset your config.yml or review the changes on GitHub. The plugin may not work correctly if you are missing values which have been added in during this update.