Rework of adjustment system and elo scaling, plus command cleanup
Changes:
Elo is now referred to as "rating" in most places.
Score is "rating;" unit is "elo"
Maximum and minimum rating are no longer configurable.
Rating is now uncapped*, and the minimum is 1.
Base and maximum adjustments are configurable.
Default: 75 base, 500 maximum
Adjustments are still equal for both killer and victim.
Minimum adjustment is 0, which occurs when the ratio between killer and victim exceeds the base adjustment's value
Example: If base adjustment is 75, then a player with a 3750 rating will earn no adjustment for killing a player with a rating below 50, because 3750:50 = 75:1.
If a victim has 1 elo, then the adjustment for both players is 0 in any case.
Adjustment is hard-capped to 50% of the victim's rating.
There were issues where two low-rated players with a large ratio fought, causing an adjustment substantially larger than either player's rating.
Permissions slightly tweaked, so /elo is available without explicit permission.
Open to suggestions if it should not be available by default.
Commands are slightly tweaked.
Shorter arguments - check documentation
New arguments for base and maximum adjustments
Using /eloadmin initial, base, or max without another argument informs you of the current respective value.
Death/kill messages shortened for ease of reading.
Config now includes notes for what each value represents.