Code (YAML):
## Cartographer 2 Main Configuration
# A list of IDs that are not allowed to become minimaps
skip-ids
:
- 107
# Whether or not the map rotates by default
rotate-by-default
: true
# Whether or not the map shows the player's name by default
showname-by-default
: true
# A list of blacklisted inventories that maps are not allowed to be put into,
# such as the crafting table, anvil, and cartographer table
# Find the full list here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/InventoryType.html
blacklisted-inventories
:
-
"ANVIL"
-
"WORKBENCH"
-
"CARTOGRAPHY"
# Enable this if you're making a palette and would like to get detailed warnings in the config about invalid materials
palette-debug
: false
# The delay in ticks between map rendering. A value of 1 means it will render every tick. A value of 20 means it will render once every 20 ticks.
render-delay
: 1
# How low the tps can get until Cartographer2 starts delaying some of its functions, such as map loading and chunk processing.
# For example, if the limit is 16, Cartographer will keep operating until the tps drops below 16
tick-limit
: 18
# Delay between updating blocks that change on the map, like water flowing and blocks growing.
block-update
:
# Change this to 0 if you want to disable updating for block physics events.
tick-delay
: 4
update-amount
: 200
# Determines whether the player should be allowed to drop the minimap
prevent-drop
: true
# Whether or not to use packets or the item drop event
use-drop-packet
: true
chunk
:
# Regular chunk processing
# Delay in ticks between each update
update-delay
: 1
# Amount of chunks that get cached per update, if they're loaded
cache-per-update
: 10
# Whether or not forced loading of chunks should happen
# If set to true, then the server will attempt to load ALL chunks that are missing on a minimap
# If set to false, then the server will only load chunks that have been naturally loaded
# Force loading chunks is highly server resource intensive, and should only be used if pre-loading the map
# It is equivalent to using Worldborder to load the entire world, or rendering with Dynmap
# Note that this does not mean your server will be lagging all the time, only when there are chunks that need loading
force-load
: false
# These two only apply if force-load is enabled
# Amount of chunks that get loaded per update, if they exist but aren't loaded
load-per-update
: 5
# Amount of chunks that get generated per update, if they don't exist
generate-per-update
: 1
# The images for Cartographer
# Their location is relative to the plugin folder
# It's recommended to keep them in a folder, like "images/" or something
images
:
# The overlay image that goes on top of the map
overlay
:
"overlay.gif"
# The background image, very last thing that players will normally see
background
:
"background.gif"
# The missing map image, when a minimap does not exist for a particular map
missing
:
"missing.png"
# The disabled image, when the minimap is blacklisted in a world
disabled
:
"disabled.png"
# Whether or not to dither the missing map image. Works best with images of real things
dither-missing
: false
# The default locale
# 'default' is always present
default-locale
:
"default"
# Options pertaining to the renderer
renderer
:
# Async options
multithread
:
# Whether to use async or not
enabled
: true
# How many threads
threads
: 4
use-subtasks
: false