Fall damage | The player lands before the launch-entity. In that timespan from the launch-entity lands and the player is in the air the player could accumulate fall distance resulting in them taking damage when landing. Jumppads will now keep track of the player until they either land or their y-direction stops decreasing. This should eliminate fall damage from jumppads completely.
Sound | You can now specify whether jumppads sounds are played in the world or only to the player with the following option:
Code (YAML):
sound_world: true
The default is true. If set to false the sound is only played to the jumping player. If you do not wish to change the default you do not have to add the above.