Memory Optimization | PlayerData is now handled properly.
Prior to this update, a PlayerData entry was created for a player as soon as they moved; with this update, the entry is first created once the player actually uses a jumppad. This will significantly reduce the number of entries.
PlayerData is now cleared once a player leaves the server. The entry serves no purpose between client sessions thus the reason for removing the entry.
All in all, this should make jumppads use a lot less memory.