Enhanced Precision: Prior to this update long-distance jumps had a slight flaw as the players looking direction could affect the distance they would get launched. This was mostly an issue with jumps over 100 blocks though this update also adds a new direction feature where this issue is way more noticeable. Take a look at the gifs below:
Prior to this update:
Now:
The jump pad is set to a distance equivalent to the location of the redstone block. The player is looking down which will in return affect the jump. If the player was looking straight forward they would get launched the correct distance. This inaccuracy would increase exponentially with the launch power. This has been fixed and the looking direction no longer affects the jump.
Direction Option: You can now choose if the jump pad should launch you in the direction you are walking or the direction you are looking. E.g if you are walking sideways onto a jump pad you'll get launched sideways. Though you can now choose to have it launch you in the direction you are looking instead.
Simply add the following to your config.yml file:
Code (YAML):
# Launch direction: # true: launched in the direction the player is walking. # false: launched in the direction the player is looking. launchInWalkingDirection: true
The default is true. If you're happy with the way the jump pads launch you, you do not have to add this.