Please collapse this post to read everything, it might be interesting for you
Dont blame me if anything happens, because you didnt read the patchnotes.
A lot has happend since the last patch. This is probably one of the last patches, before the full release of landlord2. Think I am on a very good way finishing this project in the next few months. Development cycles increased exponentially, usually a sign that a project is going to be finished soon.
There are only a few things outstanding, which must be patched before the release, thats why I want to focus on them (and bugfixes obviously ..) and will (most likely) not take any more future suggestions!
There are most likely to be some bugs, but I need some people to test this out. Working only with 1-2 people who rarley update and report dev builds does not work, so please forgive me.
Before updating, make sure to BACKUP and TEST before updating the actual live-system!
Please tell me, if anything unusual happens. If you have a github account, feel free to post a issue here.
Thank you all,
~Alex
Changelog (b95-b122):
Features:
+ New, ultrascaleable customizable super duper flagging system. Read more in the config! You are able to add arbitrary flags to ll manage
+ New, ultracool, super, mega, giga customizable (...) LandLord Management Item! Let your users manage their land with a item! No longer require anyone to remember any commands.
+ Manage Mobspawning inside ll manage (its sometimes a bit laggy, dunno why)
+ Added chatbased land list
+ LandDelimitation (e.g. with torches, or fenches) on claim
+ Added more permissions for different commands/actions
+ added /gs as command alias for /ll
+ Added /ll list <player> for arbitrary players as admin cmd
+ Added a way to prevent users from building in free lands
@Thithi2121
Bugfixes:
- Fixed the incredible annoying bug which happend when clicked on any item in /ll manage (actually this one cost me like 15h, so please appreciate it xD)
- Fixed a bug with ll update
- More consistency in LandLord API
- Reworked ll update
- particles are now only displayed for the person, who issued the command