Fix for creation of unnecessary threads when bossbar is in async (MisterFrans)
Fix for monster kills with ranged weapons not paying out (Jsinco)
New placeholder as %jobsr_user_pboost_[job]_[currency]% which will output percentage values between 0 and 100 instead of 0 and 1 for simpler usage and visualizations
Fix for issue with armor stands and wild stacker
Fix for issue with wild stacker and stacked mobs being killed by environmental damage after player done damage to it while having damage percentage enabled and still paying out to the player without him doing anything extra
New placeholder as %jobsr_user_jobfull_[name/number]% which will output jobs full name which can contain color codes
New placeholder as %jobsr_user_jobshort_[name/number]% which will output jobs short name defined in jobs file