Massive update! Critical fixes, huge new features & more!
EliteMobs 9.0.2
- [New] Added the NAVIGATE script action, which makes a mob navigate to the given block, with a maximum navigation time, an optional teleport failsafe and a velocity option
- [New] Added ZoneEnterEvent and ZoneLeaveEvent for elite scripts. This allows scripters to trigger actions based on entities entering and leaving zones set in scripts. The DIRECT_TARGET of ZoneEnterEvent and ZoneLeaveEvent is the entity that entered or left, and due to how the internal logic works only absolute points (specific coordinates) and points relative to the boss can be used for scanning entering and leaving.
- [New] No durability left messages for elite items now appear in the boss bar instead of spamming chat
- [New] Treasure Chests can now be added to dungeon instances by using "instanced: true" in their configuration files and adding the locations the same way it is done with regional bosses
- [New] Added minimum event cooldown for timed events, defaulted to 4 minutes, to prevent multiple events to happen all at once when players join worlds with queued events
- [New] Added warning for items using INSTANT_DAMAGE/HARM potion effects due to the tendency of making players/admins not understand why they're healing undead mobs. We will be redoing all default/officially distributed loot that uses these potion effects, which shouldn't be more than a few cases.
- [New] Added listedInTeleports option for dungeon packager that can prevent certain dungeons from being listed in the teleports page of the EM menu
- [New] Added fireDamageMultiplier, poisonDamageMultiplier, witherDamageMultiplier to dungeons.yml which modify how much damage those damage sources deal inside of EliteMobs dungeon worlds to better balance combat
- [New] Added safeguard in case a script gives players god mode (never recommended to do this) to remove god mode when they log off or the server shuts down
- [Fix] Fixed issue where players would get permanently slowed down due to a Minecraft bug
- [Fix] Fixed Zombie Necronomicon power now accounting for zombies potentially turnining into drowned
- [Fix] Fixed maven repo readme
- [Fix] Updated sonatype access to be token-based to reenable publishing the API
- [Fix] Fixed an issue that caused EliteMobDamagedByEliteMobEvent scripts not to work correctly
- [Fix] Fixed issue that caused quests to show the wrong level for the bosses in kill quests
- [Fix] Fixed bug where teleports page could contain currently not installed content