New power, new scripting features, important fixes, translation updates & more!
EliteMobs 8.3.11
[New] Added the fireworks invulnerability default power
[New] Updated setup menu with better info, pagination and support for functionally unlimited amounts of dungeons
[New] Added ConditionType and BLOCKING / FILTERING to improve the script condition system
[New] Added removeAfterDeath config setting for Custom Bosses, allowing the creation of regional bosses that get permanently removed when killed (for use with BetterStructures)
[New] Added fireworkEffectTypes to the SPAWN_FIREWORKS script to allow multiple firework shapes per rocket, the colors of each type match the order in the list of colors
[New] Scripted fireworks can now be shot at an angle
[Update] Updated default translations with the latest community translations from crowdin
[Fix] Fixed issue which was causing leather armor for bosses to not be colored via hexcodes correctly
[Fix] Fixed issue related to rotating rays in Elite Scripts
[Fix] Fixed issue where regional bosses were not correctly tagged as elite mobs on spawn checks for worldguard flags
[Fix] Fixed minor issue with script zone coverage that could cause weird edge conditions
[Fix] Fixed mistake that was causing EliteMobs builds to not be published to the sonatype maven repository